e[Single]
#ScriptVersion[2]
#Title[UR2]

script_enemy_main{
	
	@Initialize{
		//f[^
		InitializeData();
		Initialize_Fairy( VERYSMALL );
		
		//摜ݒ
		imgBoss = imgFairy_Red;
		
		//Ctݒ
		SetLife( 20 );
		
		//蔻ݒ
		SetCollisionEx( 32, 8, false, 60 );
		
		//C^XNJn
		TMain();
	}
	
	@MainLoop{
		//yield[v
		yield;
	}
	
	@DrawLoop{
		//d摜`
		DrawFairy( imgBoss );
	}
	
	@Finalize{
		//ŏI
		FinalizeData();
	}
	
	/**
	 * C^XN
	 */
	task TMain(){
		//30F(0.5b)҂
		FWait( 30 );
		
		//U
		alternative( difficult )
			case( "Easy" ){
				Atack_Easy();
			}
			case( "Normal" ){
				Atack_Normal();
			}
			case( "Panic" ){
				Atack_Panic();
			}
	}
	
	/**
	 * Easy UC^XN
	 */
	task Atack_Easy(){
	}
	
	/**
	 * Normal UC^XN
	 */
	task Atack_Normal(){
	}
	
	/**
	 * Panic UC^XN
	 */
	task Atack_Panic(){
		Atack1( 0.4, 0.3, 3 );
	}
	
	/**
	 * e^XN1
	 */
	task Atack1( sspeed, pspeed, wtime ){
		let speed = GetSpeed();
		let count = 0;
		let lnum = truncate( 70 / wtime );
		
		SetSpeed( 0 );
		loop( lnum ){
			ascent( i in 0..3 ){
				CreateShot01( GetX(), GetY(), count * pspeed + 1, GetAngleToPlayer() + ( i -  1 ) * ( 50 + count * 5 ) + rand( -(25 - count) * 0.8, (25 - count) * 0.8 ), US_BALL_M_BLUE, 0 );
			}
			count += 1;
			FWait( wtime );
		}
		SetSpeed( speed );
		
		FWait( 240 );
		
		//G
		isautodelete = true;
		VanishEnemy();
	}
	
	//XNvg̃CN[h
	#include_function ".\..\..\initialize_zako.txt"
}